Self Order Kiosk

Intuitive and user-friendly kiosk interface for a quick-service restaurant.

Client
Fortech S.r.l.
Date
October 2024
Services
Deliverables
UI Restyle, High-fidelity mockups
Self Order Kiosk

About the Project

Project Specifications

This project signifies a complete overhaul and advancement, integrating innovative features into the latest food ordering kiosk for a restaurant. Aimed at revolutionizing the ordering process for customers in various dining settings, the objective of this project was to redesign the User Interface and elevate the User Experience for the initial deployment of the kiosk software.

Duration: 20 December 2023 - Ongoing

About Company

ALT Stazione del Gusto is a franchising project born from the collaboration between Accademia Niko Romito and Enilive. Conceived by Niko Romito in 2018, an internationally renowned multi-starred Italian chef, it embodies an innovative culinary philosophy that combines delicious, high-quality food with the concept of street dining.

Through shared values between the two entities, which view innovation as a key resource and are committed to always prioritizing people, ALT aims to broaden its culinary offerings to a wider audience. The project promotes the idea of accessible and democratic high-quality food.

Self Order Kiosk
Self Order Kiosk

Project Execution

Tools:
  • Figma
  • Notion
  • FlowMapp
  • Adobe Illustrator
  • Adobe Photoshop
  • MockView
Roles
  • User Experience (UX) Designer
  • Interaction (IxD) Designer
  • User Interface (UI) Designer
  • Visual Designer

Deliverables:
  • Analysis current solution
  • Personas
  • User journeys and task flows
  • Sketches
  • High-fidelity mockups
  • User Flow
  • Real world simulation
  • Design system and UI kit
  • Interaction Motion Design: High-fidelity interactive prototypes
  • Usability tests and findings

Research & Discovery

Analyze old Flows and Views

My approach began with learning about the work of the previous designer. In this case, I had the opportunity to interact with a working prototype within the company, which allowed me to learn through hands-on experience. Subsequently, I delved into the design files and conducted a thorough review of the various stages. The initial UI was presented to the end user in the following manner:


Persona


Design process

Sketches

User Flow

Wireframes

Research & Discovery

Analyze old Flows and Views

My approach began with learning about the work of the previous designer. In this case, I had the opportunity to interact with a working prototype within the company, which allowed me to learn through hands-on experience. Subsequently, I delved into the design files and conducted a thorough review of the various stages. The initial UI was presented to the end user in the following manner:


Persona


Design process

Sketches

User Flow

Wireframes

Self Order Kiosk

Conclusions

Research & Discovery

Analyze old Flows and Views

My approach began with learning about the work of the previous designer. In this case, I had the opportunity to interact with a working prototype within the company, which allowed me to learn through hands-on experience. Subsequently, I delved into the design files and conducted a thorough review of the various stages. The initial UI was presented to the end user in the following manner:


Persona


Design process

Sketches

User Flow

Wireframes

Self Order Kiosk

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